About Computers in Libraries 2016 Conference
Many organizations have innovation labs, incubating spaces, and ways to stimulate imagination and support research. Our theme, Library Labs: Research, Innovation, & Imagination, aims to do the following:
- Highlight library research that translates into useful strategies and practices for libraries.
- Share new and exciting projects from information industry labs.
- Feature innovative services and libraries.
- Stretch our imagination with possible areas for further library research and testing.
Below is the first workshop that I attended during the conference:
Tech Trends for Libraries in 2016 & Beyond
10 Tech Trends for Libraries
- Internet of Things: a proposed development of the Internet in which everyday objects have network connectivity, allowing them to send and receive data.
- RFID receiver and sensors – track data in real time
- Smart thermostat- control the temperature in your home by an app
- FitBit – track health data and activities
- Smart bridges – mentor drivers’ speed and the condition of the bridges
The new St. Anthony Falls Bridge crossing the Mississippi River in Minneapolis has a half dozen types of sensors embedded in it. http://xinkaishi.typepad.com/a_new_start/2009/04/biz-week-the-bridge-to-smart-technology.html
- Beacons – Apple Store example – notification of products and services to patrons’ smartphones (app based) – https://en.wikipedia.org/wiki/IBeacon
- Tile App – key finder (https://www.thetileapp.com)
- Mobile Technology – 68% of Adults own a smartphone.
- Smartphones (technology is connected to our work in one form or fashion). Staff are using their personal devices at work.
- Library’s web sources must be mobile friendly. Example for the library catalog – Boopsie http://www.boopsie.com/benefits/public-libraries/
- Develop an app page on your library’s website to list all your apps available to patrons.
- Low income patrons can’t afford internet access but they still have mobile devices.
- Libraries are providing wifi inside and outside library locations.
- Libraries are providing charging stations for patron’s personal devices.
- Libraries are providing mobile device training sessions (one-on-one and classroom instruction).
- iPad Workshop
Wednesday, March 16, 2016 | 1:30-3 p.m. | Anton Room 202 Computer
Bring your iPad and your library card. Staff and participants share tips and tricks, iPad features and favorite apps, including our suite of digital offerings. https://tscpl.org
- iPad Workshop
- Libraries are providing mobile wifi hotspots to patrons to check out http://www.npr.org/2015/12/24/460906891/libraries-lend-mobile-wi-fi-hot-spots-to-those-who-need-internet-service.
- Consumer technology
- Patrons except their devices to connect to the library resources. Libraries are trying to keep pace with patron demand for Internet access by making continuous improvements to bandwidth speeds.
- Patrons are replacing things with apps (gaming consoles, cameras, and laptops).
- Gaming is still popular (downloadable game and virtual reality games).
- Libraries are offering Game building programs to the public. I attached an article about the subject (click on the pdf below).
Cilauro, R. (2015). Community building through a public library Minecraft Gaming Day. Australian Library Journal, 64(2), 87-93. doi:10.1080/00049670.2015.1015209
- Wearable Technology
- Apple Watch
- Fitness trackers – Fitbit (human data)
- Google glass – the trend is dying down for the general population but they are still useful for educational purposes
- Google cardboard https://www.google.com/get/cardboard – viewfinder shaped cardboard that patrons can use with their smartphone to view pictures in a 360 view (panoramic view).
- Smart Machines
- iRobot Roomba – smart vacuum
- Libraries have robots to check-in materials.
- http://www.ala.org/transforminglibraries/future/trends/robots Article from American Library Association about robotics
- Grassroot Tech
- DIY Movement (Makers) – Libraries are creating partnerships with makers (for profit groups). Entrepreneurs are using libraries’ makerspaces to develop products. Libraries are creating community minded programming for the makerspaces. Libraries are also making a point to connect the book collection to the programming (self education with hands on examples).
- Fayetteville free library – http://fflib.org/make
- Allen County public library – http://www.acpl.lib.in.us/home/using-the-library/start-here/access-fort-wayne/maker-labs
- Westport public library – http://westportlibrary.org/services/maker-space
- Digital media labs are popular (video camera, musical keyboard, scanner, recording equipment, speaker, podcast equipment, digital camera and green screen).
- Skokie Public Library – https://skokielibrary.info/services/computers-technology/digital-media-labs/
- Highland Park Public Library – http://www.hplibrary.org/digitalmedialab
- Homewood Public Library – http://www.homewoodlibrary.org/digital-media-lab
- Co-working spaces/ Collaboration Rooms/ Incubator area – group friendly rooms or space
- Poudre River Public Library – http://www.poudrelibraries.org/meet/pdf/collaboration-room-equipment.pdf
- DC Public Library – http://dclibrary.org/labs/digitalcommons/collab
- Fountaindale Public Library – http://www.fountaindale.org/studio300/collaboration-rooms
- Payment systems
- Smart Card chip – https://en.wikipedia.org/wiki/Smart_card
- Square: mobile card reader – https://squareup.com/
- Software monthly subscription (for example: MS Office) – article about Microsoft’s Office Subscription Plan http://techland.time.com/2013/01/30/office-365/
- Discovery Program idea – http://publiclibrariesonline.org/2016/01/drones-the-library/
- how to create a drone
- how to use a drone
- Article about Drones by American Library Association – http://www.ala.org/transforminglibraries/future/trends/drones
- App Store
- Patrons are using multiple platforms (iOS, Android, Windows, and so on). Libraries must start thinking about the different platform versions (programming and collection development).
- http://www.shoutmeloud.com/top-mobile-os-overview.html – Top 10 Mobile Operating Systems
- http://www.zdnet.com/pictures/beyond-android-and-ios-the-top-six-mobile-operating-system-alternatives/ – Beyond Android and iOS
- Web Changes
- What are patrons doing on the web?
- Watching videos
- Listening to music
- Libraries are purchasing streaming media (Hoopla – www.hoopladigital.com and Freegal – http://www.freegalmusic.com/).
Summary: People except libraries to have technology now and never later.