About Computers in Libraries 2016 Conference
Many organizations have innovation labs, incubating spaces, and ways to stimulate imagination and support research. Our theme, Library Labs: Research, Innovation, & Imagination, aims to do the following:
- Highlight library research that translates into useful strategies and practices for libraries.
- Share new and exciting projects from information industry labs.
- Feature innovative services and libraries.
- Stretch our imagination with possible areas for further library research and testing.
Below is the first workshop that I attended during the conference:
Tech Trends for Libraries in 2016 & Beyond
Presenter: David Lee King email@example.com, Digital Services Director, Topeka & Shawnee County Public Library — https://tscpl.org and Publisher – www.davidleeking.com
10 Tech Trends for Libraries
- Internet of Things: a proposed development of the Internet in which everyday objects have network connectivity, allowing them to send and receive data.
- RFID receiver and sensors – track data in real time
- Smart thermostat- control the temperature in your home by an app
- FitBit – track health data and activities
- Smart bridges – mentor drivers’ speed and the condition of the bridges
The new St. Anthony Falls Bridge crossing the Mississippi River in Minneapolis has a half dozen types of sensors embedded in it. http://xinkaishi.typepad.com/a_new_start/2009/04/biz-week-the-bridge-to-smart-technology.html
- Mobile Technology – 68% of Adults own a smartphone.
- Smartphones (technology is connected to our work in one form or fashion). Staff are using their personal devices at work.
- Library’s web sources must be mobile friendly. Example for the library catalog – Boopsie http://www.boopsie.com/benefits/public-libraries/
- Develop an app page on your library’s website to list all your apps available to patrons.
- Low income patrons can’t afford internet access but they still have mobile devices.
- Libraries are providing wifi inside and outside library locations.
- Libraries are providing charging stations for patron’s personal devices.
- Libraries are providing mobile device training sessions (one-on-one and classroom instruction).
- iPad Workshop
Wednesday, March 16, 2016 | 1:30-3 p.m. | Anton Room 202 Computer
Bring your iPad and your library card. Staff and participants share tips and tricks, iPad features and favorite apps, including our suite of digital offerings. https://tscpl.org
- Libraries are providing mobile wifi hotspots to patrons to check out http://www.npr.org/2015/12/24/460906891/libraries-lend-mobile-wi-fi-hot-spots-to-those-who-need-internet-service.
- Consumer technology
- Patrons except their devices to connect to the library resources. Libraries are trying to keep pace with patron demand for Internet access by making continuous improvements to bandwidth speeds.
- Patrons are replacing things with apps (gaming consoles, cameras, and laptops).
- Gaming is still popular (downloadable game and virtual reality games).
- Libraries are offering Game building programs to the public. I attached an article about the subject (click on the pdf below).
Cilauro, R. (2015). Community building through a public library Minecraft Gaming Day. Australian Library Journal, 64(2), 87-93. doi:10.1080/00049670.2015.1015209
- Wearable Technology
- Apple Watch
- Fitness trackers – Fitbit (human data)
- Google glass – the trend is dying down for the general population but they are still useful for educational purposes
- Google cardboard https://www.google.com/get/cardboard – viewfinder shaped cardboard that patrons can use with their smartphone to view pictures in a 360 view (panoramic view).
- Smart Machines
- Grassroot Tech
- DIY Movement (Makers) – Libraries are creating partnerships with makers (for profit groups). Entrepreneurs are using libraries’ makerspaces to develop products. Libraries are creating community minded programming for the makerspaces. Libraries are also making a point to connect the book collection to the programming (self education with hands on examples).
- Digital media labs are popular (video camera, musical keyboard, scanner, recording equipment, speaker, podcast equipment, digital camera and green screen).
- Co-working spaces/ Collaboration Rooms/ Incubator area – group friendly rooms or space
- Payment systems
- App Store
- Patrons are using multiple platforms (iOS, Android, Windows, and so on). Libraries must start thinking about the different platform versions (programming and collection development).
- Web Changes
Summary: People except libraries to have technology now and never later.